Project Overview

This document provides a technical and business overview of the Telegram Mini-Games application, a web-based mini-app designed to operate within the Telegram ecosystem, leveraging Telegram Gifts as a core in-game currency.

Core Business Logic

The application's primary function is to facilitate multi-player, peer-to-peer mini-games using a gift pooling system where a single winner takes the majority of the pot.

Game Economy

80% Payout: The winner of each round receives 80% of the total gifts contributed. The remaining 20% is retained by the platform for costs and prizes.

Value-Based Entries

A player's number of entries or "seats" in a round is directly proportional to the value of the gifts they use, increasing their odds of winning.

Game Mechanics

The platform will launch with four distinct games, each designed for a fast-paced, multi-player experience. Click on a game to see its specific rules and player limits.

Roulette Wheel

Roulette

Two Dice

Double Dice

Plinko Board

Plinko

Spinning Wheel

Wheel

Leaderboard & Prizes

To encourage engagement, a global leaderboard will rank players by the total value of gifts used. Top players will be rewarded with rare Telegram Gifts.

Rank Player Volume
1 Player_Alpha 🎁 1,250,000
2 Player_Beta 🎁 980,000
3 Player_Gamma 🎁 760,000

Proposed Tech Stack

The application will be built on a modern, scalable, and real-time stack suitable for the Telegram Mini App environment.

💻

Frontend

A single-file HTML/CSS/JS application built with Tailwind CSS for rapid, responsive UI development.

💾

Backend & Data

Firebase Firestore will serve as the real-time backend for managing users, game states, and leaderboards.

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Authentication

Seamless and secure user login will be handled via Telegram's built-in authentication services.

15-Day Development Timeline

This timeline outlines the aggressive 15-day development plan, broken down into three core phases.

Phase 1: Core Systems (Days 1-5)

Frontend Foundation, Backend & Data Management, and Authentication & User Management.

Days 1-5

Phase 2: Game Logic & Integration (Days 6-11)

Game Logic for all four games (Roulette, Dice, Plinko, Wheel), and Payout & Verification Logic.

Days 6-11

Phase 3: Final Touches & Launch Prep (Days 12-15)

Leaderboard Rendering & Prize System, UI/UX Refinement, and Final Testing & Deployment.

Days 12-15